Here are a few to avoid if you value the function of your liver (or eyeball).
- Vodka Eyeballing: Originating in the UK, the Vodka Eyeballing craze has spread across the Atlantic Ocean thanks to YouTube, and now it's catching on with numbskull American teens and college students. Unlike other drinking games, the feared repercussion isn't alcohol poisoning; it's the potential of losing eyesight. Vodka eyeballers test their eyeball's strength by pouring vodka directly onto it with the purpose of achieving a quicker buzz. The results can be less than pleasant, however, as the potent liquor causes the removal of eye's protective membrane covering, burning and scarring the cornea.
- Power Hour: Partaking in Power Hour is a great way to end the night drowning in a pool of your own vomit. Traditionally, participants in the game take a shot of beer each minute for 60 minutes, ending the hour completely sloshed — if they're not sloshed much earlier. The rate of consumption at which participants are required to drink can be very unhealthy, especially if they're small in size. The rapid increase in blood alcohol content ensures a quicker buzz, thus making the game an extremely difficult one to conquer.
- 21 for 21: Power Hour has inspired a couple of offshoot games — 21 for 21 and 60 Seconds, neither of which are any less dangerous. In the case of 21 for 21, it exclusively occurs on a participant's 21st birthday, a night of heavy drinking regardless of whether or not drinking games are involved. At the behest of one of their friends, the birthday boy or girl downs 21 shots of liquor or mixed drinks. It's a way to celebrate a rite of passage, making the most of their first night of legal drinking. But overdoing it can trigger tragic results; there are numerous documented cases of people dying of alcohol poisoning on their 21st birthdays, including one who apparently played 21 for 21.
- 60 Seconds: Sixty Seconds is the game of choice for wannabe speed drinkers looking to prove their mettle while in the presence of their drinking buddies. Each player selects a number between one and 60, chugging a pint continuously for a minute when the second hand on the clock passes their number. The game proceeds until there's one person left standing, which usually is the problem. Just like its forerunner Power Hour, 60 Seconds causes each player's blood alcohol content to rise quickly, and as you probably know, rapid consumption can produce dire results.
- Edward Fortyhands: When Edward Fortyhands was "in" on college campuses a few years ago, it was met with resistance by opponents of youth alcohol abuse. Notably, the chairman of the Center on Addiction and Substance Abuse, Joseph Califano, made it explicitly clear that participants could be rewarded with a trip to the morgue. The game — if you're not already familiar with it — is a race in which each participant strives to finish two forty-ounce bottles of malt liquor that are duct-taped to their hands. The inability of participants to use their hands, particularly when they need to use the bathroom, motivates them to finish fast. In some circles, upon finishing, participants must break the bottles to free themselves. So not only do they face the danger of quickly chugging a beverage with high alcohol content, but, while in their drunken stupors, their hands become recklessly operated weapons equipped with shards of glass.
- Beat the Barman: You may notice that most games on this list are simple and to the point. None of them require a lot of thinking — just a lot of booze. Set in your favorite not-so-crowded bar, Beat the Barman involves cash, a cool bartender, quick drinking and that's it. Each participant separately orders a shot from the bartender, pays in more cash than its worth, and finishes it off before the bartender returns with change. The process repeats until a drinker falls over or the bar closes. In other words, there really are no winners; alcohol poisoning is a distinct possibility. Beat the Barman is also dangerous because the participants, in most cases, partake in the game at a bar that?s beyond walking distance from home.
- Beer Race: A singe match of Beer Race won't cause major harm to a participant, but nobody plays just one match — and therein lies the problem. Each participant chugs a full pint of beer hoping to finish first, proving their superior manhood or womanhood — usually manhood. The first finisher indicates they're the winner by putting their empty glass on their head, and everyone else must follow by doing the same with their unfinished glasses. In most cases, the competitive spirits of the participants override reason, and they play until they're lying unconscious in a pool of their own vomit — pools of vomit are common parts of these games — ironically stripping them of their manly or womanly pride.
- Kill the Keg: Once "Kill the Keg!" is screamed by a fellow partygoer, participation is immediate and mandatory. A few lucky guys and gals line up at the keg and down the remaining beer goodness. Of course, the actual luckiness of the guys and gals is highly dependent on when "Kill the Keg!" is yelled and how many thirsty people are attending the party. If partygoers are called to action at 9 p.m., for example, when just a handful of people are hanging around and the keg is full, then the game is much, much less enjoyable.
- Dead Man Walk: If your primary goal is to get messed up as quick as possible, ignoring the process by which you reach that end, then Dead Man Walk is the game for you. The title is self-explanatory: participants take a drink for each step they make, seeing who can walk the farthest without face-planting. Because someone inevitably does faceplant, the game yields painful results. The authors of the game — drinking game authors are always looking out for the greater good — urge participants not to drink spirits, as the use of them "will probably result in a premature death." Sound advice.
- Death Ring: Death Ring is a fittingly ominous title. The rules of the game are slightly complicated, so we'll refrain from detailing them here, but they are included in the link. Hopefully, the people dumb enough to partake in it are also too dumb to consistently follow the rules. The game requires a deck of cards and a few cases of beer, which tend to disappear quickly as each player takes about umpteen drinks during each of their turns. If participants escape death, they'll undoubtedly wake up the next day feeling like death.
Students Against Destructive Decisions (SADD, formerly Students Against Drunk Driving) has a mission to provide students with the best prevention tools possible to deal with the issues of underage drinking, other drug use, impaired driving and other destructive decisions. (See video on sidebar)